I'm trying to run the just released UnrealEngine 5.0 with latest HoudiniEngine plugin, which comes as a prebuilt plugin in Houdini 19.0.581. Creating a new UE5 blueprint project works fine, but when I'm creating a C++ UE5 project the process fails with this error message:
Running C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe Development Win64 -Project="C:/Projects/Fresh/Fresh.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE Log file: C:\Users\biegu\AppData\Local\UnrealBuildTool\Log.txt Creating makefile for FreshEditor (no existing makefile) ERROR: Expecting to find a type to be declared in a module rules named 'HoudiniEngine' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
The same error is present in my existing UE5 C++ projects when I try to compile them from the IDE while the HoudiniPlugin is added to the UE5 engine. Removing HoudiniEngine from
I'm trying to run the just released UnrealEngine 5.0 with latest HoudiniEngine plugin, which comes as a prebuilt plugin in Houdini 19.0.581. Creating a new UE5 blueprint project works fine, but when I'm creating a C++ UE5 project the process fails with this error message:
Running C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe Development Win64 -Project="C:/Projects/Fresh/Fresh.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE Log file: C:\Users\biegu\AppData\Local\UnrealBuildTool\Log.txt Creating makefile for FreshEditor (no existing makefile) ERROR: Expecting to find a type to be declared in a module rules named 'HoudiniEngine' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
The same error is present in my existing UE5 C++ projects when I try to compile them from the IDE while the HoudiniPlugin is added to the UE5 engine. Removing HoudiniEngine from
1. Install UE5 2. Install Houdini 19.0.581 3. Copy C:\Program Files\Side Effects Software\Houdini Engine\Unreal\19.0.498\5.0\HoudiniEngine to C:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Runtime\HoudiniEngine 4. Launch UE5 and create a new C++ project
This is a commmon issue with any plugin you install it into the engine plugin directory, all you just need to do is open ur HoudiniEngine.uplugin file and change this property "EnabledByDefault" : false and save it