Color points if they are facing toward y

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Just like the title suggests, I would like to know if I can color points based on if their normal is facing a positive y value. Not sure how to write that in vex. So if its facing up its white if not then black. Thanks.

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In it's simplest form you could try this inside a point wrangle.
v@Cd = {1,1,1};
if (@N.y<0){v@Cd={0,0,0};}
Edited by Enivob - April 19, 2022 22:26:47
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Enivob
v@Cd = {1,1,1};
if (@N.y<0){v@Cd={0,0,0};}
This works perfectly thank you!
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