Hello!
I'm using Houdini in Unity to export out a bunch of collision meshes and generate a clean mesh smoothed mesh from them. This is working well other than when one of those collision meshes has inverse scaling on their transforms. It appears this comes into Houdini incorrectly scaled.
Is this a known issue?
Unity Negative Transform Scaling
2209 1 0- Myles Lambert
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- 3 posts
- Joined: Feb. 2015
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- Myles Lambert
- Member
- 3 posts
- Joined: Feb. 2015
- Offline
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