Hi!
When I export the rubber toy with random @Cd, I can see it in maya. When I try to do the same thing with "myGeo", I can't see @Cd in Maya. I checked every single attributes in each components (points, vertex, prims, details). It's identical to the rubber toy. How can it work with the rubber toy and not my geo?!
EDIT: Actually, there is vertex color in maya, it's black. But I have random colors in houdini right before the rop alembic.......
Houdini to Maya alembic: can't pass Cd SOLVED
2096 4 0- olivierth
- Member
- 1075 posts
- Joined: April 2017
- Offline
- jsmack
- Member
- 8041 posts
- Joined: Sept. 2011
- Offline
- olivierth
- Member
- 1075 posts
- Joined: April 2017
- Offline
No, it wasn't packed. ...and I found the solution (but I don't understand it).
I was using the function removepoint(0, @ptnum) to remove parts of my geo. I simply changed it to removepoint(0, @ptnum, 1) to remove the prims connected to those points and it solved my @Cd export problems.
I was using the function removepoint(0, @ptnum) to remove parts of my geo. I simply changed it to removepoint(0, @ptnum, 1) to remove the prims connected to those points and it solved my @Cd export problems.
Edited by olivierth - May 6, 2022 15:24:56
- tamte
- Member
- 8784 posts
- Joined: July 2007
- Offline
olivierthmain thing to understand is that if you are trying to or export (or simply work with) degenerate primitives you are gonna have a bad time
I found the solution (but I don't understand it)
so it's always better to use removepoint(0, *, 1)
you could also alternatively remove those using Clean SOP/Remove Degenerate Primitives or Facet SOP/Remove Degenerate
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- jsmack
- Member
- 8041 posts
- Joined: Sept. 2011
- Offline
-
- Quick Links