How to reverse the direction of "follow path" animation?
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- Beeplum
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Hi,
Noob questions here :')
1.
I'm trying to animate a sphere and make it follow the path of NURBS curve.
I want it to start from the furthest point from the center of the spiral, but right now it is starting from the center and going outward. How can I reverse the movement without playing it backward?
2.
There are two pathes and two geometries following each path. I want to see both animations at the same time in the scene view. Is there a setting I can tweak to do so?
I'd appreciate your help. Thank you!
Noob questions here :')
1.
I'm trying to animate a sphere and make it follow the path of NURBS curve.
I want it to start from the furthest point from the center of the spiral, but right now it is starting from the center and going outward. How can I reverse the movement without playing it backward?
2.
There are two pathes and two geometries following each path. I want to see both animations at the same time in the scene view. Is there a setting I can tweak to do so?
I'd appreciate your help. Thank you!
Edited by Beeplum - May 10, 2022 03:34:04
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- CYTE
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- Beeplum
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Hi CYTE,
Thanks! Actually, there is a dopnetwork inside the geo that I used to emit smoke from the sphere. The visibility is on for the dopnet.
I can see the smoke on scene view when I'm within the dopnetwork, but I can't see it on geo or obj level.
When I set visibility flag on Null nodes, I can see the two object on obj level, but when I do that for dopnet, I cannot see them.
Is this how Houdini works?
Thanks! Actually, there is a dopnetwork inside the geo that I used to emit smoke from the sphere. The visibility is on for the dopnet.
I can see the smoke on scene view when I'm within the dopnetwork, but I can't see it on geo or obj level.
When I set visibility flag on Null nodes, I can see the two object on obj level, but when I do that for dopnet, I cannot see them.
Is this how Houdini works?
Edited by Beeplum - May 10, 2022 22:05:48
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- CYTE
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- Beeplum
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- 21 posts
- Joined: March 2022
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