simulating flesh- vellum

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hey guys

I need to simulate someone stabbing themselves (yep i know)
the muscle tear under i plan doing as vellum softbody but was thinking cloth for the skin?
or should i just do two separate softbody sims

thanks in advance
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The SkinSolver in Houdini 19.0 treats skin as a softbody encased in a layer of triangles. This gives you maximum flexibility in driving different looks. ie, your skin can buckle and fold and preserve volume without necessarily looking like a thin garment. The ability to tear or break skin/tissue apart is not currently supported out-of-the-box with the Tissue and Skin nodes. However, they are released as HDAs, so they could be opened up and customized.
john mariella
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thanks johm

I've been following a softbody tutorial https://www.youtube.com/watch?v=2EqLi2r1Ccw&ab_channel=ResilientPictureCompany [www.youtube.com]
would there be a way that smooths out the obvious fractures, ie be able to achieve similar without a fur sim over the top?
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valkias
thanks johm

I've been following a softbody tutorial https://www.youtube.com/watch?v=2EqLi2r1Ccw&ab_channel=ResilientPictureCompany [www.youtube.com]
would there be a way that smooths out the obvious fractures, ie be able to achieve similar without a fur sim over the top?

bumpy fractured box atm

Attachments:
bumpy.png (343.7 KB)

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The VellumPostProcess node can be used to weld the fractured seams.
Edited by johm - May 16, 2022 15:06:22

Attachments:
tear_apart_test.mp4 (293.4 KB)
tear_apart_test.hip (667.2 KB)

john mariella
Senior Technical Director
SideFX
www.sidefx.com
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