hey guys
I need to simulate someone stabbing themselves (yep i know)
the muscle tear under i plan doing as vellum softbody but was thinking cloth for the skin?
or should i just do two separate softbody sims
thanks in advance
simulating flesh- vellum
2918 4 1- valkias
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- johm
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The SkinSolver in Houdini 19.0 treats skin as a softbody encased in a layer of triangles. This gives you maximum flexibility in driving different looks. ie, your skin can buckle and fold and preserve volume without necessarily looking like a thin garment. The ability to tear or break skin/tissue apart is not currently supported out-of-the-box with the Tissue and Skin nodes. However, they are released as HDAs, so they could be opened up and customized.
- valkias
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thanks johm
I've been following a softbody tutorial https://www.youtube.com/watch?v=2EqLi2r1Ccw&ab_channel=ResilientPictureCompany [www.youtube.com]
would there be a way that smooths out the obvious fractures, ie be able to achieve similar without a fur sim over the top?
I've been following a softbody tutorial https://www.youtube.com/watch?v=2EqLi2r1Ccw&ab_channel=ResilientPictureCompany [www.youtube.com]
would there be a way that smooths out the obvious fractures, ie be able to achieve similar without a fur sim over the top?
- valkias
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- 28 posts
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valkias
thanks johm
I've been following a softbody tutorial https://www.youtube.com/watch?v=2EqLi2r1Ccw&ab_channel=ResilientPictureCompany [www.youtube.com]
would there be a way that smooths out the obvious fractures, ie be able to achieve similar without a fur sim over the top?
bumpy fractured box atm
- johm
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