Hello Kai and Sidefx-
We are running into issues with hairgen::2.0 changing point counts with high numbers of hairs (greater than 10,000,000) when the hair is deformed.
Even though we are providing a rest we get 1 or 2 points of variation in a 200 frame animation sequence.
There are settings and orders of operation that seem to make this worse, but I'd like to know if this is something you've seen across the board.
We see this when motion blur fails due to changing topology and it's a bit mind binding to have to add a work around per hairgen.
Kind Regards,
Hairgen Point Count Changes with High Numbers of Hair
760 0 0- mrbag
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