andrewlowell
looks like Houdini master is around $1,000 more than Maya unlimited, and around $4,000 more than Max. Also the Max/Maya prices are for unlimited rendering, the floating for Houdini is $3,000 more than Maya unlimited
haha, it looks more like you don't know what you're talking about. Maya unlimited floating licenses are $8k, not $7k. And add a cool $1,400 activation fee per license to that (not sure what sesi charges, if anything). And fyi, a maya complete floating license is also $3k (just like houdini). But with houdini you get native renderman output which would cost another cool $2k per station whether you're using mayaman or mtor. And add to that a node based compositor, which is worth something even if it rarely gets used and on top of all that add unlimited mantra rendering, which again, may not be used but it's definitely worth something. Saying that houdini is over-priced is just wrong, it was very competitive even years ago when they first introduced houdini select, but now it's actually one of the cheaper programs and definitely one of the most solid for the money. Yes, just in case you don't know, houdini
can have it both ways, they can have a procedural program that studios use as their only tool, and sesi has been striving to do just that for years.
imo there's only one really outstanding 3D program as far as price and that's lightwave. All the others are relatively the same. For $800, you get unlimited rendering with a fully production ready renderer that's integrated into the program (no maya to mr or max to vray bs) plus high quality volumetric particle rendering (almost identical to afterburn but without the cost/hassle) as well as all the standard features of a given 3d program, modeling/animation etc… for a whopping 800 dollars, wtf.
andrewlowell
and Houdini doesn't use a lot of other 3ds party renderers
What? Did you mean to say "houdini doesn't use a lot of
3rd party renderers? If you meant 3rd party renders, that's way way off. If you meant 3ds renderers, as in renderers that work as plug-ins to max, then yea, no shit, because they're plug-ins to max. No other 3d program will plug into a “3ds” renderer. But that doesn't mean a god damn thing to studios because A) Very few 3d studios use max. B) There are only two useful “3ds” renderers (vray and brazil). and C) Both vray and brazil have been out for what 5 years, maybe 6, and useful for maybe 3 of those years? Wow, what a pipeline one could have in that time. Renderman's been around for what, 22 years now? And mental ray is roughly 10x-15x more used than both vray and brazil combined. So even if you meant “houdini doesn't plug into 3ds renderers” that's still a mute point. Sesi does not need to plug into 3ds renderers.