Circle Prim Arc from three points

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Given a prim with three points, prim pt 0 always being the center, how do you reverse engineer a Circle primitive to rotate on Z axis so it points towards prim pt 1 and then work out the arc over to prim pt 2?

I've mocked it up roughly here but the numbers aren't correct.
Edited by sessionbeer - Aug. 5, 2022 04:24:11

Attachments:
arc.png (949.0 KB)
arc_from_pts.hip (142.8 KB)

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How about something like this?

Attachments:
arc.png (74.5 KB)
arc_from_pts.hip (189.6 KB)

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Thank you, that's really helpful!
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