The documentation shows the Create Dynamic Instance Material node being used with a primitive component as the target. The problem is VAT3 generates a static mesh VS Primitive component, am I missing something, does SM inherit from PC? Here are some screenshots of my variable list:
![](https://i.imgur.com/eKBrBwW.png)
![](https://i.imgur.com/5dwmHyx.png)
![](https://i.imgur.com/77ygXeu.png)
Note: I'm trying to get this to run in Unreal Engine 5.0.3
I think I just need a more detailed explanation than the docs give or an example project. Are you looping through all static mesh actors and getting component by class etc?
Thanks in advance!