I did read in a different thread that fbx export corrects for that, so it would be great if this could be done with the the houdini engine for max too

vusta
hope this helps but I found that the only one that works is the uvproject, set the Group Type to Points…works perfectly.
So I tested a uvpelt, then added a uvedit after so I can set the Group Type to Points…didn't work…tried other ‘ways’ to set the Group Type to Points…none worked.
So seems like there is some dark magic in the uvproject>Group Type Points that makes it work…
ahhhh….checked the spreadsheet, only the uvproject with Group Type = Points has uv set, all other uv operators…..uv's get all wiped out….
BrandonAin H spreadsheet itself. With the uvproject (Group Type Point), you see values for each point…in the 3 uv columns. For other ops…the 3 uv columns are no longer there.vusta
hope this helps but I found that the only one that works is the uvproject, set the Group Type to Points…works perfectly.
So I tested a uvpelt, then added a uvedit after so I can set the Group Type to Points…didn't work…tried other ‘ways’ to set the Group Type to Points…none worked.
So seems like there is some dark magic in the uvproject>Group Type Points that makes it work…
ahhhh….checked the spreadsheet, only the uvproject with Group Type = Points has uv set, all other uv operators…..uv's get all wiped out….
When you say the UVs are getting wiped out, do you mean that the UVs get wiped out in 3ds Max? If so, which build are you using? Recent daily builds of the plugin should not be experiencing this problem.
racoonart
Is the UV fix still in progress? I've been waiting for a while and hoped 17.5 would contain the fix but it seems that there is very little work done on the houdini engine for max at the moment. Unfortunately it's of no use without proper UVs for me =/