Hello,
In my current setup to break up tiling repetition, I'm running into an issue.
I need a random value per UV tile, which I could not figure out how to create using just materialX nodes.
This led to me making a texture in cops and using that.
Hover the force compile needs to be pressed every time I change the amount of tiles or my desktop will crash and I have to log in again.
Does anyone know how to set up a random value per uv tile or force compilation of comp networks before a karma viewport render starts ?
MaterialX float per UV tile / comp auto force compile comp
993 1 1- TangheStudent
- Member
- 88 posts
- Joined: Feb. 2021
- Offline
- jsmack
- Member
- 8043 posts
- Joined: Sept. 2011
- Offline
-
- Quick Links