Houdini Engine for Unreal - Version 2
141679 188 47- vinyvince
- Member
- 275 posts
- Joined: Sept. 2012
- Offline
I found a way, using the end tab group and be sure i delete and reimport totally the HDA not to screw the unreal interface
Edited by vinyvince - April 13, 2022 08:59:56
Vincent Thomas (VFX and Art since 1998)
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
- vinyvince
- Member
- 275 posts
- Joined: Sept. 2012
- Offline
Is there any way, unreal tag to force unreal to have all folders collapsed by default?
When i try the prebuilt tag with group, that has no effect in Unreal
Cheers
When i try the prebuilt tag with group, that has no effect in Unreal
Cheers
Vincent Thomas (VFX and Art since 1998)
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
- xanterIgor
- Member
- 1 posts
- Joined: Nov. 2019
- Offline
- dpernuit
- Staff
- 553 posts
- Joined: Sept. 2016
- Offline
- BjornStellarEntertainment
- Member
- 3 posts
- Joined: Sept. 2021
- Offline
TRex92
Does anyone know how to set the autobake property on a houdini asset component to be on by default in unreal. I tried setting i@unreal_uproperty_autobake = 1; I also tried just using i@AutoBake and i@Auto_Bake to 1, but that doesn't seem to work either.
For anyone else that is interested I found the solution is:
To set Autobake on by default:
i@unreal_uproperty_bBakeAfterNextCook = 1;
To set replace previous bake on by default:
i@unreal_uproperty_bReplacePreviousBake = 1;
Will the docs be getting an update to include some of these names for parameters on the Houdini asset?
Great tip, thank you @TRex92
- BjornStellarEntertainment
- Member
- 3 posts
- Joined: Sept. 2021
- Offline
vinyvince
Is there any way, unreal tag to force unreal to have all folders collapsed by default?
When i try the prebuilt tag with group, that has no effect in Unreal
Cheers
Any news on this one? Would be nice to find a way to clean the HDA interface in UE, 95% of the options/buttons don't need to be exposed.
- BlueTwelveStudio
- Member
- 5 posts
- Joined: Nov. 2017
- Offline
- f4xc0rp
- Member
- 12 posts
- Joined: Oct. 2019
- Offline
- nbjsargent
- Member
- 7 posts
- Joined: Feb. 2009
- Offline
-
- Quick Links