We all know that there is time and life in pop
However, there is no control field about time in Pyro
If I want to control a smoke, it is clear at the beginning and fuzzy after
Is it impossible to control, only through speed control
But this is not what I want. I want to control based on time
Excuse me, is there any solution? Either I don't see this control field, or I need to create one myself. Is there any case or tutorial?
On pyro's time field
1589 3 1- zf3d
- Member
- 28 posts
- Joined: May 2022
- Offline
- gotchee
- Member
- 37 posts
- Joined: March 2014
- Offline
- Tanto
- Member
- 463 posts
- Joined: Nov. 2016
- Offline
Particles are points with a clear emitter, trajectory and lifespan. In pyro, you can't track from which specific source smoke density in a voxel might come from. So what you're looking for will be most often achieved by using other control fields in the forces of your pyro sim, namely temperature, density and velocity, which tend to be higher near the source of your sim and gradually go down.
- pachan96
- Member
- 1 posts
- Joined: May 2018
- Offline
Age or life doesn't exist in Pyro, as there is no way to define any kind of id/smokeParticle or whatever to track smoke.
Voxels are just stationary and contain float or vector values which - god knows how - get advected and (partially)carried over to the next voxel each Frame depending on velocities/forces/etc.
Atleast that's my understanding of the matter.
Voxels are just stationary and contain float or vector values which - god knows how - get advected and (partially)carried over to the next voxel each Frame depending on velocities/forces/etc.
Atleast that's my understanding of the matter.
-
- Quick Links