Adding fur to crowd simulation

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How can we add fur to a crowd simulation? There is no need to simulate the fur just need to attach to the skin. So is there a way to attach fur curves to the surface based on mesh UV or someting?
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As far as i have tried,after doing the hair generate,those curves can be taken into crowds as a layer with rest pose as a clip/state and then after the crowd sim is done,the agentvellumunpack node blends/deforms the curves from rest clip to whatever clip the crowds are performing.
Adding a test screenshot above.

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Screenshot 2023-01-24 000903.png (3.0 MB)

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