Wonderful news then. I will update today and take a look whether its been added and if so will jump on testing it right away.

Thanks for the info!
Andr
Thanks, I can reproduce the crash.
A temporary workaround is to append a Clean Sop node just after Fast Remesh so to remove the degenerate primitives that seem to be causing the issue.
Also, be aware that you are producing self-intersecting geometry (have a look inside the geometry)
coccosoidsAndr
Thanks, I can reproduce the crash.
A temporary workaround is to append a Clean Sop node just after Fast Remesh so to remove the degenerate primitives that seem to be causing the issue.
Also, be aware that you are producing self-intersecting geometry (have a look inside the geometry)
Thank you! I will have a look at how the Clean Sop can help. To be honest I've seen those intersections, and was wondering how to remove them -however I think anything that could help remove them would also maybe negate the speed gains?