Houdini Engine for Unreal - Version 2

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I found a way, using the end tab group and be sure i delete and reimport totally the HDA not to screw the unreal interface
Edited by vinyvince - April 13, 2022 08:59:56
Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
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Is there any way, unreal tag to force unreal to have all folders collapsed by default?
When i try the prebuilt tag with group, that has no effect in Unreal

Cheers
Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
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Hello! When will the plugin version for UE5.02 be released and will it be released at all? Houdini 19.0.383
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Hi,

Third-digit versions of unreal don't matter for plugin compatibility, so the UE5.0 plugin available in the current production build (H19.0.622) is compatible with 5.0.2.
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TRex92
Does anyone know how to set the autobake property on a houdini asset component to be on by default in unreal. I tried setting i@unreal_uproperty_autobake = 1; I also tried just using i@AutoBake and i@Auto_Bake to 1, but that doesn't seem to work either.

For anyone else that is interested I found the solution is:

To set Autobake on by default:
i@unreal_uproperty_bBakeAfterNextCook = 1;

To set replace previous bake on by default:
i@unreal_uproperty_bReplacePreviousBake = 1;

Will the docs be getting an update to include some of these names for parameters on the Houdini asset?

Great tip, thank you @TRex92
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vinyvince
Is there any way, unreal tag to force unreal to have all folders collapsed by default?
When i try the prebuilt tag with group, that has no effect in Unreal

Cheers

Any news on this one? Would be nice to find a way to clean the HDA interface in UE, 95% of the options/buttons don't need to be exposed.
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Hello,

I've got an issue using curve in "Editable Nodes" of my HDA.
I use a curve SOP (and not Curve2.0).
And I can't see or Edit the curve in Unreal 5.0.

I use Houdini Core 19.5.303 and Unreal 5.0.3

Cheers,
Mathieu
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Please do any kind of way to do landscape splines. Or does anyone know you can convert unreal spline components to landscape splines? Thanks
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Faxcorp
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Are Field, and Multi Selection Menus still not supported for Houdini Engine?

Currently, I can use menu Scripts to generate menu items for these menus dynamically. Now I'd just like to use these types of menus with Houdini Engine.
Edited by nbjsargent - Feb. 9, 2023 10:57:40
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