Hi!
I've tried many times to use the uv_transform to control the repeating/scale of my texture but it doesn't work. All I get is one color on the whole geo no matter what settings I use.
Any help?
Arnold Shading UV Transform not Working [SOLVED]
1759 3 0- olivierth
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- rachid
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- olivierth
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- olivierth
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<strike>hmm... I works but, what if I want to drive the albedo, rougness, displacement all from one single uv_transform node? Is there a simple way or, do I have to do a Copy Parameter and Paste Relative Reference for every channel?</strike>
<strike>EDIT: Actually, I did a copy of the uv_transform node and did the copy -> paste relative reference of the Repeat channel and I get an error at render time because of "Bad parameter reference". How can I fix this?</strike>
RE-EDIT: the problem had nothing to do with my uv_tranform had nothing to do with the error. Also, I tried a right-click -> Actions -> create reference copy and connected my roughness in it. It works. I now have a "master" uv_tranform for my albedo that also drives my roughness. SUCCESS!!
<strike>EDIT: Actually, I did a copy of the uv_transform node and did the copy -> paste relative reference of the Repeat channel and I get an error at render time because of "Bad parameter reference". How can I fix this?</strike>
RE-EDIT: the problem had nothing to do with my uv_tranform had nothing to do with the error. Also, I tried a right-click -> Actions -> create reference copy and connected my roughness in it. It works. I now have a "master" uv_tranform for my albedo that also drives my roughness. SUCCESS!!
Edited by olivierth - Feb. 15, 2023 11:08:37
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