Arnold Shading UV Transform not Working [SOLVED]

   1759   3   0
User Avatar
Member
1075 posts
Joined: April 2017
Offline
Hi!

I've tried many times to use the uv_transform to control the repeating/scale of my texture but it doesn't work. All I get is one color on the whole geo no matter what settings I use.

Any help?
Edited by olivierth - Feb. 15, 2023 11:09:12

Attachments:
ArnoldShaderUVtransform_problem.JPG (95.1 KB)

User Avatar
Member
3 posts
Joined: Oct. 2016
Offline
Hi
Humm,
I think you have to reverse the connexion
connect you albedo image to uv_transform passthrough

Attachments:
uvtransform.jpg (188.2 KB)

User Avatar
Member
1075 posts
Joined: April 2017
Offline
OHHHH!!!

First time I see this connection order for texturing.

Mega thanks for the answer!!
User Avatar
Member
1075 posts
Joined: April 2017
Offline
<strike>hmm... I works but, what if I want to drive the albedo, rougness, displacement all from one single uv_transform node? Is there a simple way or, do I have to do a Copy Parameter and Paste Relative Reference for every channel?</strike>


<strike>EDIT: Actually, I did a copy of the uv_transform node and did the copy -> paste relative reference of the Repeat channel and I get an error at render time because of "Bad parameter reference". How can I fix this?</strike>


RE-EDIT: the problem had nothing to do with my uv_tranform had nothing to do with the error. Also, I tried a right-click -> Actions -> create reference copy and connected my roughness in it. It works. I now have a "master" uv_tranform for my albedo that also drives my roughness. SUCCESS!!
Edited by olivierth - Feb. 15, 2023 11:08:37

Attachments:
ArnoldShaderUVtransform_problem_03.JPG (51.5 KB)

  • Quick Links