Point split and shrink line along normals

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Hey!

This is one of those things I've solved before but can't remember how. I know that there's an easier way than using Vex with PrimUV.

I use polysplit and the Peak node I thought but can't seem to get it to work.

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point_split_shrink.png (19.4 KB)

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what about the carve node?
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You can use Polyframe with style set to Primitive Centroid to get your normals.

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break_shrink_curve.hiplc (174.7 KB)

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Thanks Siavash!

The memory of how to do it came back to me in a flash.

PolyFrame->PolyCut->for each prim-> Peak

Thanks CYTE, that would work as well!
Edited by traden1976 - Feb. 16, 2023 20:38:55
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