Baking a bunch of separate StaticMeshes

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I have a simple HDA that takes in some StaticMesh, and I would like it to output 5 copies of this mesh to the outliner. Very simple, as if someone just grabbed the mesh 5 times from the content browser, dragged them in manually, and repositioned them.

I've tried every combination of attributes and types, and cannot get this to work. So far all I've managed to get as outputs are:
An Actor which contains an InstancedStaticMeshComponent, with 5 copies of my object inside
or
A single staticmesh with all 5 objects inside.


Can anyone provide me with the perfect recipe of attributes to make this work? Is it even possible?
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EDIT: I read wrong sorry.
Edited by SaOk - Feb. 24, 2023 15:16:39
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