Day 6 | Nature | Rock | Image

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Time for week 2. Rock sounds like a natural topic for Houdini. There are more than a few rock tutorials out there.

Robert
Robert Magee
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"Jesus Christ Marie! They're minerals! Not rocks!"
Wait, wrong Breaking Bad reference... all the same, the blue meth looks like rocks when it's all broken up (and that's how I made it too). It was also made from sugar for the props and it apparently tasted horrible. Knowing that the clarity of the meth also spoke to its purity, I fought with the decision to make it a bit cloudy, but it just looked best this way!
I need more experience with Vellum because it took me too long to figure out how to fit all these rocks in that bag correctly. Learned something in the process though. Definitely open to advice if anyone has any about the result.
Edited by EJaworenko - March 6, 2023 00:56:55

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Houdini TD, I focus on tools for procedural asset creation.

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day 06 - on the rocks, literally.

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Day 6 | Nature | Rock

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Day6

This is the Houdini gemstone.
All Houdini licenses are obtained by processing this gemstone.

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Day6 - Rock

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Mardini day 6 - Rock

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Day6 Rock

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Took inspiration from basalt columns for this one.

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Day 6 - "Rock" - SOPs + Solaris + Karma XPU + COPs (to convert the ACEScg EXR to JPG without artifacts)

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Day6 Rock

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Day 6

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Day 06 - Rock.

Procedural Rocks with a touch of magic.



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Michael Hunault.

Vfx / Unreal Engine Freelancer.
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Day 6 Rock

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Day 6 Rock

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DAY6

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Day06

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Day 6 Rock

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Day 6 - Rock

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Day 6 - Rock

The Myth of Sisyphus

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