Day 7 | Nature | Mud | Image

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Day 07 - Mud.

You got a bonus point for the referenced movie (tata ta tata).



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MUD_comp_001.jpg (1.7 MB)
MUD_workflow_001.jpg (2.4 MB)

Michael Hunault.

Vfx / Unreal Engine Freelancer.
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07 Mud

I'm sorry, there is not much spirit in me today, see you on the better days.



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Day 7 - Mud

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day-7-mud.png (3.1 MB)
day-7-nodes.png (1.7 MB)

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When the mud is on the wrong side of the boots...

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07-mud-render.png (535.7 KB)
07-mud-scene.jpg (717.4 KB)

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Day07

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Day07_Mud.jpg (173.3 KB)
Day07_Mud_Hip_Capture.jpg (1.4 MB)

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Some shading work in solaris

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rMardini7.jpg (758.3 KB)
Mardini_7_Nodes.png (2.2 MB)

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Mardini Day 7 - Muddy day. Wish I had more time to mesh and tweak. Heh.

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nature_mud_comp_v01.jpg (71.6 KB)
nature_mud_network.jpg (231.2 KB)

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Day 7

i took those sticks from https://www.turbosquid.com/3d-models/branch-rotten-wood-3ds/969360 [www.turbosquid.com]

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MARDINI_23_07v2.Redshift_ROP1.0145.png (5.2 MB)
day07_screengrab.PNG (855.2 KB)

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Day 7 - blob with free megascan tex.

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mud.Octane_ROP1.0001.png (1.3 MB)
Screenshot 2023-03-07 211926.jpg (533.1 KB)

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Day 7 : Mud

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mardiniDay7Mud_v01.jpg (200.6 KB)
image.png (310.4 KB)

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Day 07 - Mud, or as I like to call it "are you sure that isn't poop?"
Edited by liamclisham - March 7, 2023 16:55:20

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Mardini2023_Day07_Mud_LiamClisham.jpg (1.9 MB)
houdini_2023-03-07_16-50-33.jpg (765.2 KB)

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07 Mud

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Day07_Mud

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Mud

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mud_comp.jpg (1.7 MB)
screengrab.png (1.9 MB)

Houdini Pipeline Supervisor @ TAT Studio
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Day #7, Mud

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Day07_Mud_CB_720p.png (900.1 KB)
Day07_Mud_CB_WIP.png (112.7 KB)

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Day 7 - Mud


Attachments:
render.png (5.1 MB)
setup.png (4.3 MB)

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Day 7: Mud

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fhd_post.png (2.7 MB)
Screenshot 2023-03-08 020537_red.png (1.1 MB)

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Day 007 - Didn't have much time to further develop the idea...

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Mardini23_day007_mud_001.png (306.3 KB)
Mardini23_day07_mud_screencapture.png (651.2 KB)

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This one is definitely not going to win anything but I took inspiration from Lippan art which uses mud!

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mud.png (6.7 MB)
day7.png (1.9 MB)

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Hello,

here is my mud picture.

flip sim + vop + shader displacement for the mud.
soccer ball comes from platonic node, and the goal is designed with vellum.
karma render + comp inside img context.

thanks,
b.
Edited by briconaute - March 7, 2023 21:03:00

Attachments:
07_mud_comp.jpg (1.8 MB)
07_capture.jpg (288.1 KB)

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