Hello ,
Is there a way to "promote" some parameters of an HDA to UNREAL, so that the user in a game finds a slider or some kind of control that would modify this parameter for "LIVE" interaction, for example; deforming an object along a curve using a bulge SOP, but with the gamer in control of this deformation during the game?
Thanks you for any hints!
Have a good one!
LIVE control of HDA parameters in UNREAL
1127 2 1- Bullfrogger
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- jm
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Not sure if you're still looking for the answer to this. But from what you're saying i take it you want to have Houdini run during your games runtime. Last time i had looked into this the answer was no you can't, you can only interact with your HDA when in the editor. Answers ranged from that ability isn't present in the Houdini plugin to allow you to do that to licensing as Houdini Engine would have to be running in the background of the players machine.
- Bullfrogger
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