Day 21 | Light | Stage | Animation
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Day 21 - Stage
Keep an eye out for the captain
[www.janhebein.com]
Instagram [www.instagram.com]
Twitter [twitter.com]
Keep an eye out for the captain
[www.janhebein.com]
Instagram [www.instagram.com]
Twitter [twitter.com]
https://www.youtube.com/@janhebeincgi
https://twitter.com/janhebein [twitter.com]
https://www.instagram.com/janhebein/ [www.instagram.com]
https://twitter.com/janhebein [twitter.com]
https://www.instagram.com/janhebein/ [www.instagram.com]
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Day 21 Stage
Animated inside a Rig VOP. I actually modeled much more of the box than what was shown. But the aspect ratio meant that I had to move out quite a bit to show it, ruining the mood. So I scraped that camera move and instead stayed close to the ballerina. So my (digitally) handpainted sign texture can only be seen in the screenshot of the OpenGL viewer :S
Animated inside a Rig VOP. I actually modeled much more of the box than what was shown. But the aspect ratio meant that I had to move out quite a bit to show it, ruining the mood. So I scraped that camera move and instead stayed close to the ballerina. So my (digitally) handpainted sign texture can only be seen in the screenshot of the OpenGL viewer :S
- geoffburns
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Day 021 - Stage
Billy Ray had tons of hobbies and interests, but his true passion was dance.
Billy Ray had tons of hobbies and interests, but his true passion was dance.
Website: http://geoffburns.com [geoffburns.com]
Twitter: https://twitter.com/geoffpburns [twitter.com]
Instagram: https://www.instagram.com/geoffburns/ [www.instagram.com]
Twitter: https://twitter.com/geoffpburns [twitter.com]
Instagram: https://www.instagram.com/geoffburns/ [www.instagram.com]
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First animation of the month! Was a bit rushed, but wanted to play with an interesting look more than anything. The spotlights make for interesting shadows. Implemented a technique documented by Lee Griggs for Arnold, but adapted for Redshift. More or less just abusing IOR.
Edited by EJaworenko - March 21, 2023 23:52:35
Houdini TD, I focus on tools for procedural asset creation.
www.jaworenko.design
www.jaworenko.design
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