Hello,
When I use XPU Renderer the color attribute does not render (tried as primitive, point and vertex) on a principled shader material. It works fine if render in CPU. Also, if I don't assign any material then XPU *does* use the point colors as expected.
Can anyone confirm this is the case?
Karma is great and so amazingly fast, I can render these at 1920x1080 in 2 seconds! If change Karma to CPU it takes 11 minutes! (330x times slower) So my current workaround is to render on XPU with no material (which is extremely limiting).
I'm very new to rendering in Houdini, is there anything I'm missing to make this work?
Karma - Point Color (Cd) not rendering with XPU?
8452 9 2- jamclaw
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- Berk_Erdag
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I do not know how you approached coloring these but Adam Swaab explains how to make color work with MaterialX materials here: https://www.youtube.com/watch?v=IyWseMa1yZk&t=5188s [www.youtube.com]
Start watching at 1:29:50
Start watching at 1:29:50
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Mark WallmanInterestingly it seems like casing in the name of the variable plays a role. I had a point attribute named `Alpha` I was not able to read with the prim var attribute reader until I renamed the variable to `alpha` and read it as such.
Hi.
Cd becomes displayColor in USD. If you have a look at scene graph details you should see it. Best. Mark
- tamte
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adam_breachsame way as Cd becomes displayColorMark WallmanInterestingly it seems like casing in the name of the variable plays a role. I had a point attribute named `Alpha` I was not able to read with the prim var attribute reader until I renamed the variable to `alpha` and read it as such.
Hi.
Cd becomes displayColor in USD. If you have a look at scene graph details you should see it. Best. Mark
Alpha becomes displayOpacity
so that may be reason why you can't bind Alpha since it may not exist on the stage under that name
Edited by tamte - Sept. 7, 2023 00:50:22
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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