I have a fish that is swimming with its spine oscillating in a sine wave-like motion but the fish is in place. Then I have another animation where the fish spine follows a path where it bends as it is turning. If I use a skeleton blend, I can mix between the wave motion or the bend, however, I can't seem to add the wave motion to the bending animation so that it swims and it turns. If I use a rig vop to add the local rotations of each bone from the wave to the bend, it sort of works but not how I was expecting it to but not a result bettter than the skeleton blend method. Am I missing a method or is this something that is being developed in a future kinefx release?
Any pointers would be most appreciated, thanks.
Additive or layered animation In Kinefx
1424 1 2- maxecrow
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- tamte
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maxecrow
If I use a rig vop to add the local rotations of each bone from the wave to the bend, it sort of works but not how I was expecting it to but not a result bettter than the skeleton blend method
adding local transforms (multiply localxform from wiggle motion with localxform from path motion ) in Rig Attribute VOP or Rig Wrangle should work, especially if your wiggle is just transform offsets from rest pose
post a file if it doesn't work as expected
Edited by tamte - April 9, 2023 15:50:26
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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