I have tried 'Grouping' the primitives, 'Keep By Normals' with a -1 in the Y Direction, Spread Angle of 45. Add a Color, Blur the Cd Attribute. In the end it doesn't seem right. This post helped a bit with using Edge Angle. Select primitives or edges by angle [www.sidefx.com]
I tried an approach of using particle emission based on an Occlusion Map as a Wet map. Not the best results.