I'm trying to flipbook some heavy geometry coming from an alembic file, and it is causing the "Packed Geometry Cache" to fill up and crash during the creation of the flipbook.
It seems like I can manually clear the cache by pushing on the associate button in the "Cache Manager" window, but I have been unable to find a programmatic equivalent.
I've tried the hscript commands without success:
geocache -c
geocache -p
sopcache -C
I've also attempted to set the node's "Unload" flag, but that doesn't seem to be doing trick either.
Any ideas?
How can I programmatically clear the "Packed Geometry Cache"
1463 5 0- bradley.henke
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- animatrix_
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Hi,
You can try this calling this Python function:
You can try this calling this Python function:
from _alembic_hom_extensions import alembicClearArchiveCache alembicClearArchiveCache()
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- bradley.henke
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- animatrix_
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bradley.henke
Thanks! That's exactly the kind of thing I'm looking for. Unfortunately, it causes me to insta-crash.
It shouldn't do that. Time to file a bug for SESI
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- bradley.henke
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- ingauravbackliner
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Hello this is Gulshan Negi
Well, the specific steps to clear the "Packed Geometry Cache" programmatically will depend on the software you are using. However, in general, you can clear the cache by calling the appropriate function or method from the software's API.
For example, in the Python API for Houdini, you can clear the packed geometry cache by calling the hou.PackedGeometry.clearCache() method. In Maya, you can clear the cache by calling the maya.cmds.pgCache command with the clear flag.
Thanks
Well, the specific steps to clear the "Packed Geometry Cache" programmatically will depend on the software you are using. However, in general, you can clear the cache by calling the appropriate function or method from the software's API.
For example, in the Python API for Houdini, you can clear the packed geometry cache by calling the hou.PackedGeometry.clearCache() method. In Maya, you can clear the cache by calling the maya.cmds.pgCache command with the clear flag.
Thanks
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