Maya locators to HOUDINI for scattering.
1662 1 0- Stalevarov
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Hi all, help me out here.
I export locators from maya as abc. and on the basis of the received points, I want to repeat the scatter made in maya in Houdini, I do copy to point, specify my abc. with points, but I can not understand how to transfer the orient, in abc there are such attributes, how to use them to get exactly the same position and orient of the houses.
Thank you !
I export locators from maya as abc. and on the basis of the received points, I want to repeat the scatter made in maya in Houdini, I do copy to point, specify my abc. with points, but I can not understand how to transfer the orient, in abc there are such attributes, how to use them to get exactly the same position and orient of the houses.
Thank you !
Edited by Stalevarov - May 12, 2023 14:41:23
- Stalevarov
- Member
- 7 posts
- Joined: Oct. 2013
- Offline
The problem is solved; the only thing that needs to be done is to export from Maya in FBX format. In Houdini, you need to import using the FBX Animation node.
And one important thing: in Maya, you need to replace the objects you want to export to Houdini with locators.
And one important thing: in Maya, you need to replace the objects you want to export to Houdini with locators.
Edited by Stalevarov - May 29, 2023 09:37:12
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