Different attributes in each copy?

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How to use copy and transform after edge damage node making each copy have a different seed of the Edge damage node?
To make a ladder for example,I use a box and copy it but different damage.

I try with Create Attribute node and/or Attribute randomize but i am not able to make it work..

Thank you.
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Use a For/Each loop. Create the seed attribute you want on your source points, then inside the loop you can connect your input point as a Spare Input to the Edge Damage SOP and reference that attribute value.

There's a detailed description of how this works here [www.toadstorm.com].
MOPs (Motion Operators for Houdini): http://www.motionoperators.com [www.motionoperators.com]
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tormenta
Use a For/Each loop. Create the seed attribute you want on your source points, then inside the loop you can connect your input point as a Spare Input to the Edge Damage SOP and reference that attribute value.

There's a detailed description of how this works here [www.toadstorm.com].

Thanks very much!!
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