i am starting to work in a materialX so can be use in the GPU but the materialsX node are well completely different,
how can i promote a channel? usually, you have the little know on the left side, you can right click it,
or you can make a parameter node and connect that one, and magically that Parmeter will be created in the top level under te UI of that node.
i am missing something.
how to promote parms from materialsX
1255 4 1- pelos
- Member
- 621 posts
- Joined: Aug. 2008
- Offline
- cdordelly
- Member
- 162 posts
- Joined: Nov. 2016
- Offline
Hello!
You can manually add it as a relative reference:
https://www.dropbox.com/scl/fi/4hhe15dhdntraelz600tn/houdini_mn0VtRmSuL.mp4?rlkey=633imgargicpuazhsbfl2eulh&dl=0 [www.dropbox.com]
You can manually add it as a relative reference:
https://www.dropbox.com/scl/fi/4hhe15dhdntraelz600tn/houdini_mn0VtRmSuL.mp4?rlkey=633imgargicpuazhsbfl2eulh&dl=0 [www.dropbox.com]
- pelos
- Member
- 621 posts
- Joined: Aug. 2008
- Offline
super thanks, i was manually going one level up, click the gear > edit parameter interface, add a string channel save it
now "copy channel", and "paste as relative channel" but that to much work have so many channels that i need to promote, is a reason why materialX doesnt have those knobs or right click promote channels?
now "copy channel", and "paste as relative channel" but that to much work have so many channels that i need to promote, is a reason why materialX doesnt have those knobs or right click promote channels?
- jerry7
- Member
- 651 posts
- Joined: Nov. 2013
- Offline
- pelos
- Member
- 621 posts
- Joined: Aug. 2008
- Offline
-
- Quick Links