keep an attibute with a solver after is been transfer

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i want to transfer a attriute and make sure that after several frames i will have it. trying the tutorial
https://voxelpixel.xyz/2020/04/21/houdini-using-a-solver-to-persist-attribute-transfer/#:~:text=We%20do%20the%20attribute%20transfer%20inside%20a%20solver,to%20the%20next%20iteration%20to%20be%20painted%20again.

but nothing moves inside the solver

how can i use the solver to keep the attibute?
Edited by pelos - July 12, 2023 14:19:19

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I think your inputs are mixed. Swapping them works.

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yep very interesting, but if i invert and want the ball to be the one keeping the attribute.... caput... doesn't like that. like "Prev_Frame" node doesn't actually moves,


(also how you did to have the network on top of the viewport? that's cool )
Edited by pelos - July 12, 2023 14:37:20
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Oh yes if you want that you have to copy all attributes except P from previous frame node like this and then do the attrib transfer after:



pelos
(also how you did to have the network on top of the viewport? that's cool )

It's a custom Python Qt extension that I explain here around (30 mins mark):

Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]

youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
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