Volume rendering
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- Khikmatillo
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- ifree
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- 54 posts
- Joined: Sept. 2008
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- eaniix
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There's a couple of things you could check:
1. Inside your volume shader make sure the smoke color is actually set to something else than black and shadow color and density to mess with your volume.
2. On your light under the Karma tab make sure the light contributions includes volumes, by default it should be an asterisk so everything is included.
3. In case you used the Render Geometry Settings node for the volume, check the volume settings.
4. In the Karma Render Settings check volume samples and increase if necessary.
1. Inside your volume shader make sure the smoke color is actually set to something else than black and shadow color and density to mess with your volume.
2. On your light under the Karma tab make sure the light contributions includes volumes, by default it should be an asterisk so everything is included.
3. In case you used the Render Geometry Settings node for the volume, check the volume settings.
4. In the Karma Render Settings check volume samples and increase if necessary.
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