lewis_T
hMonkey
For a standalone / "isolated" linux houdini box, that’s mostly true.
Indies tend to have a whole studio in a box, but that shouldn’t be an issue.
Nope.
What is a stand alone isolated Linux box? We work in Studios with all the applications under the sun, believe
me, your hardware and OS/software config, along with what you're jamming into houdini in terms of 3rd party plugs, etc
is what causes crashing.
Somebody please recall all of these -
https://www.sidefx.com/products/partners/ [
www.sidefx.com]
they are causing all the crashes.
And yes improperly setting up the env vars could lead to instability, that’s why we have packages now.
"All the applications under the sun"? So at work, in a studio setting you are not on a dedicated houdini win/linux box?
lewis_T
I do work on the side and treat my home machine like a workstation, with all the tools and applications needed to run a full project.
Houdini is stable for me. It honestly comes down to your hardware and OS, how diligent or not you
choose to be for your "work machine." If you are silly enough to think you can have a work machine that doubles
as your gaming/whatever machine, well that's when people get instabilities.
L
That’s odd, I guess then working in the gaming industry must really really suck when working with Houdini on the same box!?
What game install exactly would cause houdini to crash? DirectX? VS? Unreal? Unity? Running Houdini while running a game?
The only instance where houdini would be crippled for sure is with 3rd party audio processing drivers on windows…
Anyway joking aside, for me it’s mostly about viewport reliability.
I’m just curious, on what hardware and os are you running Houdini where everything is so stable? Mind sharing your thoughts on that, so that everyone can benefit? It’s a honest question.
And this is a good example of a dedicated houdini "box":
Tser
I have Rocky 8.8, Intel with Asus mobo and RTX, Houdini 19.5 is as stable as a rock.