Hello, could somebody let me know what attribute name and type (point or vertex) I should use in order for vertex color maps to be detected on an imported mesh in Unreal engine?
I enabled the vertex color option on import in Unreal, I tried exporting the color attribute as @Cd and @color as a point and as a vertex attribute, exported as alembic and as fbx.
Maybe theres one certain combination I didnt try.. but I wanted to ask definitively since I couldnt find documentation on this.
Houdini export Vertex Color map to Unreal Engine (FBX / ABC)
3311 1 0-
- NNNenov
- Member
- 52 posts
- Joined: Feb. 2016
- Offline
-
- NNNenov
- Member
- 52 posts
- Joined: Feb. 2016
- Offline
after some debugging I found out it was actually an issue with the color map itself, I was trying to map curvature but didnt realise the labs autoUV node was overriding my correcly mapped curvature attribute since it was using internally. So I never checked what my color map actually looked like after that autoUV node, which was making it look completely grey / white, hence why I didnt think the map was being exported / showing in unreal engine.
I found that the map comes across if you store float vector 3 @Cd attribute on the verticies, although I suspect you can probably store them on the points too and it will be fine. the alpha channel is a seperate float value attribute named @Alpha
I found that the map comes across if you store float vector 3 @Cd attribute on the verticies, although I suspect you can probably store them on the points too and it will be fine. the alpha channel is a seperate float value attribute named @Alpha
-
- Quick Links
