Hello, i'm trying to simulate a parfume bottle dives into a water tank and create nice tendrils with smooth splashes but i haven't seem to achieve what i'm looking for. Can someone be able to guide me through which settings i need to play with to get the results i'm looking for.
I'm playing with this paremeters mostly
Velocity Smoothing 0.1
Time Scale = 0.7
Substeps = 4-6
Reseeding = Surface Oversampling = 1.5, Oversampling Bandwith 1.5
Particle Seperation
Collision > Velocity Scale = .8
Surface Tension = 0.05