How to recompute the normal with VEX?
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- olivierth
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- BabaJ
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- tamte
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in Point Wrangle:
- if you don't have N attribute on polygonal geo yet, then simply writing
will create it based on topology
- if you already have N attribute, then you can check Bindings/Update Normals If Displaced
but then you need to modify v@P for it to trigger such update, so if your Wrangle doesn't modify v@P, you can do at least this to trigger the update:
- if you don't have N attribute on polygonal geo yet, then simply writing
v@N;
- if you already have N attribute, then you can check Bindings/Update Normals If Displaced
but then you need to modify v@P for it to trigger such update, so if your Wrangle doesn't modify v@P, you can do at least this to trigger the update:
v@P;
Edited by tamte - Sept. 13, 2023 01:24:55
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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