Import height tile map to unreal get error with border

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Hello, I'v imported the tile map in houdini to unreal create the landscape.

but still get something wrong with border of the each tile

Attachments:
errortile.jpeg (407.4 KB)
HeightImageOut.hda (28.0 KB)
sampletileout.hip (1.1 MB)
ExportTilesMap.hda (39.8 KB)

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Hi, I was wondering if the tiled workflow works for you at all. Everything I tried could not solve the issue that the Y-Tile Order was heading in the wrong direction. The only way to make it work was to reverse the Y direction using smaller heighfields and to reproject them after generating the landscape and then using the tiled Output to generate the Landscape in Unreal. Since the height map Source was not seamless anymore, I got similar gaps. Has nobody else had this problem with UV Tiles and World Partition in Unreal?
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Attachments:
Height.JPG (78.9 KB)

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