LukePMaybe something similar to Unreal Control Rig - where they have a dedicated lightweight VM for rig calculation.. in other words - dedicated rigging node graphs that execute very fast and are much easier to use than current SOPs based Kinefx rigging. .. Just a guess, but it would be cool as Unreals Control Rig IMHO currently is the best rigging framework out there.
I’m still not fully understanding what the APEX is and what current gaps in Houdini it’s trying to address.
Houdini 20 Sneak Peek Full Feature List
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- rendereverything
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