i hope that same as with Vulcan viewport new feautures will be added to every new production build of Houdini?, Thats what SESI do anyway, right?
so animators dont have yo wait till 20.5 for some small but importantd upgrades in lates say HUD display animation targeted tools.
BTW please design look well, now its just same ugly slider as in main UI.
but it could be way cooler, way more ergonomic and good looking sliders and other stuff.
i belive that was shown was just quick placeholder that just works but not looks, but it all need redesign to fit well on screen.
and it should be fully customizambe. some animators might preffer heavy color thick sliders and other just tiny lines without any numbers. just something to easilly grab and more around on screen space.
also mayby its good idea to make tabs on vulcan screen? so each tab can contain diffetent animation palletes like selection sets. its like with multi desktop on windows that you can fast switch betwean differen workplaces.
ideal if there will be SDK or whatever its called to make ownt sliders, spinners, bone selectors, switchers, XY box areas where yo have sliders in X and Y directoons (fe. for eyes)
well basicy everything that is build from splines for animation controll could live just flat onscreen. it will be most handy sollution.fe, tabs could be good for organizing fe. lots of sliders for morph targets. i belive that for Animators UI/UX is most important becouse it their primary tool for endless tweaking poses and timing.
also some sort of painting/drawing on each frame on Vulcan wievport will be helpfull. So animators can draw all the arcs, poses etc. usually animators can draw preatty good and its faster for them to just draw poses and block animation.
please do not copy this ugly 15 yo panel sliders from main UI and instead make it super cool looking, super customizable and savable and sharable. so if somone will made in python or something beter UI for animators they could check and use it. fe. sliders for morphs wich is always pain to mix correct ones xD
Those HUD sliders must be able to store and save verys fast movement. so fe. when animator will hit autokey and press run he could be live capture of fast movement. lates call it real time motion capture with Wacom tablet.itll be nice if there will be possible to connect sliders to some mocap devices like gloves ets. so we could animate morph targets using our 10 fingers (its cool AF)
This on screen HUD should be next level state of art both functional and design wise thing
not clone of that old ugly and messy Houdini UI