Active RBD pieces getting stuck!!! HIP included

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Not exactly sure what to do about this. I have a crack running along a wall, with pieces becoming active and falling out. A lot of the pieces that are becoming active don't actually come out - they just stay in the crack and wiggle around. Ive tried reducing the friction, working with different types of collision representation, etc. Nothing works. I was able to force them out by adding a collider to push them out, but that isn't the motion I'd like. If anyone has a solution to this, Id be eternally grateful!

Thank you!

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Test_Collision.hiplc (278.9 KB)

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looks normal to me.
Edited by jiejia - Nov. 3, 2023 00:39:49

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Yeah, I was just trying to get all of the active pieces out, immediately. As you can see, a lot just get stuck in there, despite being active, and just slowly fall out, instead of all falling out at once
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I don't think your idea is physically feasible because there are many obstacles on the way.

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That's what Im thinking too. I think I have a workaround, where Im just going to delete interior shards. Thanks for checking it out!
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