Showing textures slows houdini down tremendously?

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Hello all,

When loading our smallest map into houdini, I get about 21 fps in the viewport when just looking at grey shaded models. When I show the textures, this drops to 27 frames per minute ( 2 sec per frame) the textures are a mixture of tiff and png files, and work fine in other applications.

I have plenty of gpu mem left according to the display properties.

Has anyone experienced this before, and even better found a solution?

Thanks,
Koen
Edited by koen - Jan. 29, 2021 15:27:49

Attachments:
grayscale.png (1.5 MB)
textured.png (3.0 MB)

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