Polymodeling without thousands of PolySplit node
839 4 1- kodra
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I'm trying to do some traditional, non-procedural poly modeling in Houdini. The first thing I noticed is that the amount of PolySplit SOPs gets out of hand very quickly. I know I can collapse them into a subnet, but the design feels weird and I'm not sure if I'm doing something wrong. Why is each new edge loop a new PolySplit node? Is there a SOP node that creates multiple edge loops, like how Edit SOP can store multiple editing commands?
- mestela
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- tshead
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Sounds like you’re creating edge loops … I submitted a tool to last year’s tech art challenge to simplify things … see “SCD Edge Loops": https://www.sidefx.com/forum/topic/87148/?page=1#post-378356 [www.sidefx.com]
Cheers,
Tim
Cheers,
Tim
- kodra
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tshead
Sounds like you’re creating edge loops … I submitted a tool to last year’s tech art challenge to simplify things … see “SCD Edge Loops": https://www.sidefx.com/forum/topic/87148/?page=1#post-378356 [www.sidefx.com]
Cheers,
Tim
That looks like a great tool! By the way, what does SCD stand for?
- tshead
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