I want to be able to control the mipmap level for textures in the shader with a parameter but not sure thats possible. But wanted to check if there is something i missed. Im refering to materialX in karma.
Like in the image belowe I would like for example on this distance to read in the the 256k instead or I would want it to be higher because its a hero asset so it would read 2k at this distance.
possible to control mipmap level in materialX?
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