How to merge 2 agent clips into Crowsource

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Hey

I'm having to fbx animations that I'm putting into 2 agent clips and merging
I want to have it running from a Kine FX rig so I can change it over time
I needed them as state groups in the crowdsource, how would I go about that?

thanks

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Rather than creating separate agents, I think you instead want to add multiple clips to the same agent definition (you can do this using the Agent Clip SOP).
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Ahh found it
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Been searching for a video that shows how to set up self-collision for the agents
Would be very happy if you could point to one or show it.

Thanks
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It sounds like the Avoidance tab on the Crowd Solver is perhaps what you're looking for?
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Awesome thanks
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Sorry for my stream of questions

But I have this problem importing my FBX rig and the size is right
but then I press the crowd simulate in the shelf tools and every time my agent shrinks 100x

is there something I'm missing here?


Thanks

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Okay imported this into fbx character importer. Instead of using ODAsset-tools to drag and drop the rig
And the file is super small
I then open to the fbx character importer like this should I just add a transform 100 x to all 3 inputs?
Thinking that doing it after the agent Houdini references back inside the fbx character importer node?


Thanks
Edited by Toketronic - Dec. 9, 2023 05:18:03

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Not sure if this is the right way but now its working

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I don't think I can really answer without seeing the scene file and assets. But perhaps the Convert Units parameters on the FBX import nodes, etc were configured inconsistently?
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