Hello
I have a simple scene a sphere and a grid plane, just want to test how I can render out a ground plane as a shadow catcher (matt object, with shadows on it).
I can't find the way to do it in solaris and karma Xpu.
please let me know how I can do it.
thank you in advance
Karma XPU, Matt Shadow catcher
23065 24 7- MirHadi
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- mestela
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- MirHadi
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It should work as the doc says but unfortunally the shadow layer is empty with karma XPU!
It works with karma by the way. but I need XPU version for faster render.
PS: That's the principed shader inside Backgourd plate subnet that makes it uncompatible with XPU version.
It works with karma by the way. but I need XPU version for faster render.
PS: That's the principed shader inside Backgourd plate subnet that makes it uncompatible with XPU version.
Edited by MirHadi - Nov. 30, 2021 05:29:56
- jsmack
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MirHadi
It should work as the doc says but unfortunally the shadow layer is empty with karma XPU!
It works with karma by the way. but I need XPU version for faster render.
PS: That's the principed shader inside Backgourd plate subnet that makes it uncompatible with XPU version.
XPU doesn't support the necessary AOVs yet, so it's not possible.
- TangheStudent
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- Tser
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Hi Guys, I'm now moving to XPU from many years of using Arnold, XPU is such a great renderer, the only issue I have with my renders is the Shadow Matte, I have been using a plane with a texture on it's Opacity channel to blend the plane into the Dome Light's map so I can catch the shadows, this works o.k. for still shots, but takes quite a bit to set it up.
Is there any eta on when a shadow catcher will be added to XPU?
Again, great work on this beautiful renderer.
T.
Is there any eta on when a shadow catcher will be added to XPU?
Again, great work on this beautiful renderer.
T.
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How about this?
It's a basic scene I've used for testing.
Here are the docs for the background plate too
https://www.sidefx.com/docs/houdini19.0/nodes/lop/backgroundplate.html [www.sidefx.com]
It's a basic scene I've used for testing.
Here are the docs for the background plate too
https://www.sidefx.com/docs/houdini19.0/nodes/lop/backgroundplate.html [www.sidefx.com]
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How about this?
It's a basic scene I've used for testing.
Here are the docs for the background plate too
https://www.sidefx.com/docs/houdini19.0/nodes/lop/backgroundplate.html [www.sidefx.com]
Thank you for the sample.
Is it also possible to have no plate image just transparency directly saved out like in the pitures below.
In this scene I had a shadowCatcher Material on the floor.
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When I set the render engine to XPU the render takes quite a bit longer than CPU, and I don't think you can get the same effect as a shadow matte (Shadow Catcher) with an environment light hdri, unless this ability is hidden somewhere.
I think it would be essential for later compositing where you load the background footage.
It would be cool to have a ShadowCatcher Material.
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