Houdini Niagara Updates

   65400   70   83
User Avatar
Member
1 posts
Joined: Oct. 2021
Offline
What has been the success rate for people running the Houdini Niagara Plug-In on UE4.27.0 ?
At my workplace, I want to request for out builds manager to add it to our engine, but I want to give him supporting evidence that it works properly.
thanks!
User Avatar
Member
19 posts
Joined: Oct. 2018
Offline
Hello there,

Would like to know if there will be an updated version of this plugin for Unreal version 4.27 ?
If it is coming out soon, that would be amazing!
User Avatar
Member
17 posts
Joined: April 2020
Offline
Any update on Niagara for 4.27.2? Epic installer doesnt allow for 4.27.1 install
User Avatar
Member
1 posts
Joined: Aug. 2019
Offline
Production of character cluster, character's two action switch when there is a jam, do you appear, how to solve?
User Avatar
Member
11 posts
Joined: Jan. 2022
Offline
Hei,mikelyndon-sesi. im is your fans. You look like you haven't spoken on the forum in a long time. In 19.Houdini The tools turorial is old , I think you should append a new turorial ,Thanks mike~
User Avatar
Member
20 posts
Joined: Feb. 2015
Offline
Just noticed this has been updated as of 10 days ago. Before I spend the time compiling it has anyone tested it? https://github.com/sideeffects/HoudiniNiagara/releases/tag/v2.3.0-UE5.00 [github.com]
User Avatar
Member
170 posts
Joined: Nov. 2015
Offline
edit - I found a solution - I had to generate a fake N from orient inside Houdini and export both orient and N, then I used this normal as Look at the direction in "orient mesh to vector" module + orient as quaternion override + N as reference axis vector + 1 override incoming orientation. This feels like an overly complex answer to a simple rotation question.

I found a simple solution:
In "Orient Mesh to Vector"
1. Apply @up to 'Look at Direction'
2. Apply @N to 'Side Axis Direction'

hi
I am struggling with this.
Could you explain this a bit further?
thanks!
User Avatar
Member
26 posts
Joined: Aug. 2014
Offline
I can' render out VAT ROP. Even from example files.
Checked both 20.0 and 19.5

Idk if you have the same problem.

LABS also deprecated Labs Flipbook Textures. So there is no way to properly use niagara + houdini.
Only with Niagara ROP but you have huge file with no collision and no optimization.

Quite sad about that.
User Avatar
Member
13 posts
Joined: Nov. 2019
Offline
Igor Backstrom
I can' render out VAT ROP. Even from example files.
Checked both 20.0 and 19.5

Idk if you have the same problem.

LABS also deprecated Labs Flipbook Textures. So there is no way to properly use niagara + houdini.
Only with Niagara ROP but you have huge file with no collision and no optimization.

Quite sad about that.
What does it mean you can't render? You have any errors? Maybe share your hip file to check and help you.
User Avatar
Member
21 posts
Joined: Sept. 2019
Offline
Does anyone know if Labs Niagara export json file has a cap limit for size or particle count?
User Avatar
Member
4 posts
Joined: May 2016
Offline
Hi,

we have tried these days to export about 100.000 points by frame for 750 frames.

The niagara rop takes hours to render after about 100 frames.

From what we saw in the Python code, the node waits to have all the frames to write the file. It's saturating the RAM and it may explain why it takes hours to write the remaining frames.

We don't have any issue when we go to the frame 100 directly and start to render at the point.

Is there anyway to fix this issue?

Many thanks
  • Quick Links