Hi,
how can I add noise to the sparse pyro sim cache that more or less follows the movement of the sim? I know the old pyro solver has rest fields for this, which the sparse solver does not have.
I have density and velocity, is there a way to get some noise into the density field?
Add Noise to Sparse Pyro Cache with Vel Field
933 2 1- eaniix
- Member
- 63 posts
- Joined: Nov. 2021
- Offline
- eaniix
- Member
- 63 posts
- Joined: Nov. 2021
- Offline
- 99dirtybear
- Member
- 1 posts
- Joined: May 2022
- Offline
eaniix
ok so actually it's pretty easy.
inside a volume vop, just add the velocity field to the sample position of a unified noise static and then combine it with the density volume however you like (add to sample position or multiply with density)
I tried your approach, but it can't add much detail. Can I see a sample file? Thank you very much.
-
- Quick Links