PGV Remesh is a wrapper for standard Remesh SOP, which additionally resamples borders of the geometry. It solves a common problem with remeshing highpoly open mesh, where the borders keep the original point count, resulting in uneven triangles distribution which is not ideal f.e. for cloth sim.
I published an old version of it back in 2020 HERE [pawelgrzelak.gumroad.com], refreshed the HDA for current challenge, with some features added.
Is there an option to preserve input hard edges? (like inputting a group of selected edges) Maybe an option to preserve shapes on a closed geo based on the curvature would be amazing too!
Is there an option to preserve input hard edges? (like inputting a group of selected edges) Maybe an option to preserve shapes on a closed geo based on the curvature would be amazing too!
Nice work man, keep it up! )
Both can be added, I have no plans to do so though. Anyone is welcome to contribute!