Karma XPU h20 volume holdout issue

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Hi,
I'm trying use my explosion VDB (density,scatter,temperature,vel) as a holdout using the render geometry settings and it doesn't seem to work,as I'm still able to see my explosion. Is there any other setting that I need to be aware of for this to work.
pls let me know.
Thanks,
Ganesh
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Works fine for me (this is with 20.0.547)

This scene...
- uses RenderGeometrySettings
- scopes it to the volume
- sets the "Holdout Mode" to "Matte"
Edited by brians - Jan. 8, 2024 22:58:38

Attachments:
xpu_volume_holdout.PNG (1.2 MB)
xpu_volume_holdout_test.zip (40.5 MB)

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